It's been a while, I know. And yes, I originally intended to have an alpha version out long before now. However as I was trying to add just enough content to make it somewhat interesting, I kept finding an issue. The issue was the artwork. In my last post I talked about going with a Classical look, to follow the Greek inspiration for the story. But the more I tried to make this look work, the less I liked it.
There were a few problems, the main one being trying to differentiate between the rich and the poor. It's a game about merchants, about making money, and it seemed to me that being able to tell the difference though the clothing between the the social classes in the game was important. But, I also didn't want the main characters to look boring, just because they start out poor. Also, when it came to our heroine, she looked quite nice, but all I could think about was how difficult it would be to work in those clothes.
I tried all sorts of things to create an attractive Greek or Mesopotamian look that would convey what I wanted, but nothing was quite right. I started just looking at possible clothing at random, hoping something would grab me, and finally it did.
It may seem rather random, but I've settled on a Vietnamese style of clothing for my characters. First of all, this is just a beautiful style of clothing. An áo dài is a beautiful woman's out fit whether it uses ornate or plain textiles. It's worn with pants, which wonderfully solves the issue, of could you get any work done while wearing it, but I've seen examples where the top and and pants are slow flowing that it almost looks like an over and underskirt.
And, from a practical perspective in terms of resources, I can make a couple base models, and then add very different textures to easily create many different looks.
Which reminds me, I've picked up a new piece of software, and a new skill. Rather than looking for premade 3d clothing to use, I've started making my own. Although this is going to slow down development of my game, it has the advantage that I can sell what I design to others, so that I can start brining in some income before my game is released.
So it might seem a bit odd, but I've actually started with a toddler version. So if after all that you're wondering what I'm talking about, well here it is: