Forward and Back

So my goal was to have a very early Alpha by the end of this month. That probably won't happen, although it shouldn't be delayed by more than about a week.

A couple things have happened. In the annoying, I've spent a lot of the last two weeks trying to get my 3D software working. I think it finally is. But while dealing with that, it slowed down the coding part of things. Also, I'm wearing fake nails for a play I'm in, and that definitely impacts my typing.

 

In the positive side of delays, after putting up the FAQ on my game, I finally figured out exactly what sort of fantasy world I was trying to create. I knew I didn't want it to be generic medieval fantasy, but I had quite figured it out yet. After writing down formally so many of my ideas I realized that my game is what I'd call ancient world. A mix of Greek, Babylonian, Perisan, etc. I say a mix, because I'm undecided if I really want my men running around in chitons, but it's a fantastic look for the women.

Ninnev one of the main characters haggling.

A possible look for her younger brother . . .  if I stick with the chitons.

A possible look for her younger brother . . .  if I stick with the chitons.

That's meant however, that almost none of the art I'd created so far was correct. Not that I thought any of it was going to be the final product, but I have quite a graphical mismatch at the moment while I'm trying to create new art, and it's living side by side with the old art.

The other positive slowdown happened yesterday when I tried to start making a second scene for the game. In this context a scene is what happens when you go to another area and you see some sort of loading icon. Although the game isn't big enough yet, that I needed to do that, eventually I will need to, and in trying to do it at a logical point, I discover some places where the templates I created weren't quite as modular and reusable as I thought. Although it's slowing me down at the moment, I'm glad I caught it now, rather than when it would take me months to fix it.